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Phantagram Co., Ltd. is a game developer company founded in June 1994.
Since 1987, known as New Age then, we have been following one and only path of game development.

In Winter 1995, Phantagram released [Zyclunt] (MS-DOS version) through Miwon Information Systems.
In 1996, [Zyclunt] for Windows 95 ([Blade Warrior] in Japan) made Phantagram the first Korean game developer to export a video game, and it was received very well by Korean and Japanese gamers.
In 1997, [Blade Warrior] had been ranked at No.7 on Happy Puppy website for longer than three months. Also Phantagram acquired Sonnori, developers of [Astonishia Story], to support the development of [Astonishia Story - Forgotten Saga]. [Forgotten Saga] was released in November 1997 to become the best selling game of the year, and was awarded New Software Product Award by Ministry of Information and Communication.
In December 2000, Phantagram published PC RTS title [Kingdom Under Fire] in 30 countries worldwide.
In 2004, Phantagram successfully published the first Korean Xbox title and the first console Action RTS title [Kingdom Under Fire: The Crusaders] which was ranked at No.1 on North American and European weekly sales charts.
At the moment, thanks to the wide spread use of broadband connection and internet cafe, Korean gamers can enjoy the best gaming environment in the world as part of their normal lives. Korean game industry grew considerably in size, and to the joy of Korean game developers this trend appears to continue for a period in the future.
Also, the international game industry tends to release ground-breaking titles which does not fit in any of the conventional genres. This will influence the hardware and push for even faster hardware development. This movement will set the base for growth in gaming industry, and affordable hardware will increase the number of gamers. This advance of game development technology and growth of game industry will give a more stable environment for the game developers.
In my humble opinion, the ultimate goal of all game-related business should be, rather than achievement or profit, creating enjoyable game titles. I believe that gamers love certain game titles, not just for individual entertainment, but also as tools to create and join a universal community of those love to discuss and share experiences.

Please watch and support Phantagram serving you with satisfactory game titles and lead Korean gaming industry.


Thank you.

SangYoun Lee
Chief Executive Officer